SIT221 Data Structures and Algorithms

Programming Project 2

Objectives
1. Study implementation and application of the Binary Heap data structure
2. Prepare library documentation for the reusable data structure.

Specification
This assignment is structured in such a way that all the subsequent parts rely on the outcome of its first task. Thus, you first must succeed with the implementation and testing of the Minimum Binary Heap, one of the core data structures realizing the principles of a priority queue. Before proceeding with the rest of the tasks, make sure that all the necessary operations of the binary heap produce correct results and throw specified exceptions. The later tasks will ask you either to comment on the developed public functions of the corresponding class or to apply the data structure to solve a number of important real‐life problems. The first application of the data structure deals with the sorting of generic objects and leads to the sorting algorithm known as Heap‐Sort. In the second application, the binary heap is adopted as part of Dijkstra’s algorithm to solve the Single‐Source Shortest Path Problem. As the data structure enables retrieval of the minimum key element from an array‐based collection in logarithmic time, it significantly improves the algorithm’s runtime complexity compared to the application of an ordinary list structure.

Task 1. Implementation of the Binary Heap data structure

At this stage, you are to be already familiar with the concept of the Minimum Binary Heap which has been discussed during the lectures. A binary heap can be considered as a special case of a binary tree, in which nodes are seen as building blocks of the data structure. The important fact is that the binary heap is a complete binary tree, which satisfies the heap ordering property. Due to this fact, a binary heap with? nodes always have a?? log ?? height.
In the case of the “min‐heap” property, the key of each node must be greater than or equal to the key of its parent, with the minimum key element at the root. Because the nodes of a binary heap entirely determine its internal structure, a user is not allowed to manipulate them, and especially their order, directly. Therefore, there should be an interface representing the exterior of the Node class while hiding the details of its implementation. This is to be your starting point, where the first step is to develop the public IHeapifyable<D,K> interface limiting the methods accessible by the user to those that are stated in the following contract.
Data Property. Gets or sets the data of generic type D associated with a particular node presented in a binary heap.
Key Property. Gets the key of generic type K assigned to a particular node presented in a binary heap.
Position Property. Gets the position of a particular node presented in a binary heap. The position is equal to the index of the corresponding element placed into the array-based collection of elements internal to the binary heap. The position is an integer number greater than or equal to 1.

Complete the interface, which primal purpose is to record and retrieve the data affiliated with a particular node. It further allows to read the key value and track the position of the node within the internal binary heap array. Note that this interface is parametrized by two generic data types: Type D stands for the data stored by the node and K determines the type of the key. Thus, the key may have arbitrary representation, for example, be a string or long integer number.
You can now develop the internal (private) Node class as part of the MinHeap<D,K> generic public class representing the minimum binary heap. This means that the Node class must be incorporated into the MinHeap<D,K> yet must implement the IHeapifyable<D,K> interface.
With regard to other implementation aspects of the Node class, you may introduce any variables, properties and methods that you find necessary to complete the task and fulfill the requirements of the subsequent MinHeap<D,K>.
Finally, complete the MinHeap<D,K> class meeting the following requirements. Both the IHeapifyable<D,K> and the MinHeap<D,K> must be placed into the Project02 subfolder of the project.

MinHeap(IComparer<IHeapifyable<D,K>> comparer)
Initializes a new instance of the MinHeap<D,K> class and records the specified reference to the object that enables
comparison of two nodes, both implementing the <IHeapifyable<D,K> interface. The newly created instance of
the MinHeap<D,K> class must be empty. If the MinHeap<D,K> is empty, the Count property is set to 0. This constructor is an ??1? operation.
Count Property. Gets the number of elements contained in the MinHeap<D,K>. Retrieving the value of this property is an ??1?
operation.
IHeapifyable<D,K> Insert(K key, D value) Adds a new node containing the specified key‐value pair to the
MinHeap<D,K>. The position of the new element in the binary heap is determined according to the minimum binary heap policy. Comparison of existing (and the newly added one) elements is performed by the comparator originally set within the constructor of the MinHeap<D,K>. Returns the reference of type IHeapifyable<D,K> pointing to the newly added node. This method is an ??log ?? operation, where ? is Count.

Note that any operations on the binary heap are only available via the prescribed public methods and properties of the MinHeap<D,K>, which is responsible for their correctness as well as communication with the underlying array‐based structure. The internal structure of the heap can be explored only implicitly through the positions of the nodes constituting it. Indeed, one may still need to know the position of a node to carry out such necessary operations as DecreaseKey(). Because of this, the Node class (and the IHeapifyable<D,K> interface) provides Position as a read‐only property. In this assignment, you should utilize the List<T>, which is a built‐in .NET Framework class, as the internal data structure of the heap rather than the raw array. In fact, you will have to change the structure of the array dynamically, so List<T> should simplify your task.

The MinHeap<D,K> relies on the internal comparator, which must implement the IComparer< IHeapifyable<D,K> > interface to make a comparison of two nodes (remember that the Node class implements the IHeapifyable<D,K>) possible. The reference to a suitable comparator is actually passed to the constructor and should be kept internally by the MinHeap<D,K>. When the specified reference is null, the constructor should link the corresponding reference to the default comparator, which can be defined as an internal class of the following form.
private class DefaultComparer : IComparer<IHeapifyable<D, K>>
{
public int Compare(IHeapifyable<D, K> x, IHeapifyable<D, K> y)
{
return Comparer<K>.Default.Compare(x.Key, y.Key);
}
}
In fact, this default comparator delegates the comparison process to the default comparator for the generic type K that is affiliated with the key values. Because of this, the declaration of MinHeap<D,K> must impose the following constraint on type K: public class MinHeap<D, K> where K : IComparable<K>
The DefaultComparer class is given to you as an example and you may immediately include it into the MinHeap<D,K> class. Indeed, you likely have to write a similar code for the subsequent Heap‐Sort algorithm to adopt the minimum binary heap as a baseline structure to sort generic objects. In this sense, you must find a way to adopt a comparator capable of comparing objects of type K to build a new comparator to compare the nodes implementing the IHeapifyable<D,K>. Therefore, the provided example serves as a hint.
In conclusion, check the MinHeap_Test class in the Runner project. This class has already an appropriate structure to test the required methods of the MinHeap<D,K> class. Furthermore, Chapter 9.4 of the SIT221 course book “Data Structures and Algorithms in Java” and Section 9.2.3 of Chapter 9 of the SIT221 Workbook along with the material of the lecture notes will assist you with the theory part and implementation issues of binary heaps.

Task 2. Preparing library documentation for the binary heap class.

Provide annotation for the following properties and methods of the MinHeap<D,K> class: MinHeap (the constructor

  • Count
  • Insert
  • Min
  • DeleteMin
  • BuildHeap
  • DecreaseKey

You must follow the general instructions explained in the article and cover all relevant aspects of the code using the system of XML tags. Your annotation should be concise and adhere to the style guidelines that you have seen previously for the built‐in libraries of the .NET Framework. Make sure that where required you apply multiple tags, for example <summary>, <returns>, <exception>, <param>, <typeparam> etc. The use of particular
tags is dictated by the specificity of a method.

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Task 3. Applications of the minimum binary heap

Part 3.1 Implement the Heap‐Sort algorithm as a sorting approach for a collection of generic type objects. Use an instance of the MinHeap<D,K> class as a core mechanism producing the next smallest element during the solution construction process. Remember that the algorithm consists of two parts: the binary heap construction and the iterative extraction of the topmost elements. The corresponding sorting function must be encapsulated within a new class named “HeapSort” and implement the already provided ISorter interface. This will require you to give specific implementation for the expected public void Sort<T>(T[] sequence, IComparer<T> comparer) where T : IComparable<T> method of the interface. The class must have only a default constructor. You are allowed to
add any extra private methods and attributes if necessary. The new class should be placed into the Project02 subfolder of the attached .NET framework project.
The coding part for this task should rely on the theoretical insights that have been previously discussed during the lectures and are presented in the corresponding lecture notes. You may further read Chapter 9.4 of the SIT221 course book “Data structures and Algorithms in Java” to strengthen your understanding, but the version discussed there assumes in‐place sorting which is likely impossible in case of this task as you are to address the binary heap externally. Therefore, your algorithm will probably use an auxiliary array to store intermediate results of
sorting, thus requiring extra ???? space.
HINT: You will likely need to create a private class within the HeapSort class to convert the IComparer<T> comparer provided as an argument to the Sort method into another (new) one that deals with comparison of two IHeapifyable<D,K> elements. This is required since the MinHeap<D,K> class accepts only an IComparer<IHeapifyable<D,K>> based comparator. You should adopt the example provided in part 1 of the assignment to cope with this problem. The Runner project contains the HeapSort_Test class designed to help
you with testing the Heap‐Sort algorithm.
Part 3.2 People of Horsham are seeking your help. The issue is that long time ago their town and its surrounding roads were designed based on a two‐dimensional grid of square cells. This forces the citizens to walk in the town strictly in one of four directions: west, east, south, or north. You may imagine that for each pair of integers ?, ? there is a grid point in the town with coordinates ??, ?? and you are currently standing at the grid point ???, ??? as a starting point. You want to get home to the grid point ???, ???. Generally, if you are at ??, ??, you can do a step to one of the four neighboring grid points: ?? ? 1, ??, ??, ? ? 1?, ?? ? 1, ??, or ??, ? ? 1?. Each step takes roughly one second. Clearly, the way to home may take a while
and be quite tedious.

Fortunately, Elon Musk gifted to the citizens three of his experimental teleporting systems that are to be placed in different parts of the town. Each of them connects two different grid points. If you are at one of the endpoints, you may activate the teleport and travel to its other endpoint. Traveling by teleport takes 10 seconds. Therefore, there are two ways in which you can travel. Your first option is walking and your second option is using a teleport. The teleports are not fixed yet with regard to their positions in the town, because the citizens still try to find the best places for them analyzing different scenarios.

In this problem, you are given four long type integers (i.e. of type long in C#) encoding your current coordinates and those of your destination in the following order: ??, ??, ??, and ??.
Furthermore, you know the potential coordinates of the three teleporting systems, each system is encoded via an array of size four of long integers. In the array, the first two numbers represent the ???, ??? coordinates of the first end‐point and the next two numbers determine the ???, ??? coordinates of its counterpart. Remember that traveling using a teleporting system is possible in both directions, but mixing‐up end‐points of two different systems is not safe (and therefore impossible) as it may lead to brain duality. Your goal is to compute the
shortest time in which you can reach the destination in each of the test scenarios. Note that the coordinates of the teleporting systems can differ from scenario to scenario.
The general constraints imposed on the input data are as follows:
 Traveling by teleport is not mandatory. You may pass through its endpoint and
decide not to use it.
 The values of ??, ??, ??, ?? as well as the coordinates of six teleports are integers in
the range between 0 and 1,000,000,000, inclusive.
 There are exactly three teleporting systems.
 All eight points (your location, the location of your home, and the six teleport
endpoints) will be pairwise distinct.
Watch out for integer overflows as some paths may be very long. Thus, employ the long
integer type rather than the type int that you have used to.
Consider the following examples:
1) For input data 3, 3, 4, 5, [1000, 1001, 1000, 1002], [1000, 1003, 1000, 1004], [1000, 1005, 1000, 1006]
the solution is 3. You must do at least 3 steps. For example, from (3,3) to (3,4), then to
(3,5), and finally to (4,5). The teleports are all too far away to be useful.
2) For input data 0, 0, 20, 20, [1, 1, 18, 20], [1000, 1003, 1000, 1004], [1000, 1005, 1000, 1006]
the solution is 14. The journey can be done in 40 steps (thus 40 seconds), but there is a better solution: Make 2 steps to get from (0,0) to (1,1), use the teleport to get to (18,20), and make 2 steps to get to (20,20). This solution takes (2+10+2) = 14 seconds.
3) For input data
0, 0, 20, 20, [1000, 1003, 1000, 1004], [18, 20, 1, 1], [1000, 1005, 1000, 1006] the solution is 14. The teleports may be used in either direction and in any order.
4) For input data

10, 10, 10000, 20000, [1000, 1003, 1000, 1004], [3, 3, 10004, 20002], [1000, 1005, 1000 1006]
the solution is 30.
5) For input data
3, 7, 10000, 30000, [3, 10, 5200, 4900], [12212, 8699, 9999, 30011], [12200, 8701, 5203, 4845]
the solution is 117. Sometimes the best solution requires us to use more than one
teleport. In this case, the optimal solution looks as follows:
 Walk to (3,10).
 Use the first teleport.
 Walk from (5200,4900) to (5203,4845).
 Use the third teleport.
 Walk from (12200,8701) to (12212,8699).
 Use the second teleport.
 Walk from (9999,30011) to (10000,30000).
6) For input data
0, 0, 1000000000, 1000000000, [0, 1, 0, 999999999], [1, 1000000000, 999999999, 0],[1000000000, 1, 1000000000, 999999999] the solution is 36.
To prepare your code‐based solution, create a new public class named “Teleportation” in the Project02 subfolder of the project. You must write a public function long Solve( long x_me, long y_me, long x_home, long y_home,
long[] teleport1, long[] teleport2, long[] teleport3 ) which, when given your current coordinates (xMe, yMe) and those of your destination (xHome, yHome) along with the coordinates of the three teleporting systems (each presented as an array of four numbers), returns a long integer that tells the shortest time to achieve the destination starting at the current position. Second, develop an algorithm to solve the problem and make sure you pass all the subsequent test instances in a reasonable time. At this moment, you may already know Dijkstra’s algorithm
as one of the shortest path algorithms. This algorithm can adopt a minimum binary heap as a data structure used to select the next node to visit within its solution construction process. This task has a particular guideline on algorithmic technique to be applied. You must implement Dijkstra’s algorithm that involves the minimum binary heap data structure that you have already developed in task 1. However, you may implement your algorithm as you
wish and introduce any private methods and variables unless the prescribed Solve(…) method returns the correct answer to the problem. Finally, check the Project02 subfolder in Data directory of the Runner project. The class Teleportation_Generator there was written for you to provide a benchmark suite of test instances. Its static Count() method returns the total number of instances that it is able to create. The public static method
long Generate( int k, out long x_me, out long y_me, out long x_home, out long y_home,out long[] teleport1, out long[] teleport2, out long[] teleport3 ) of this class produces instance k (this value is taken as an input argument) and returns the coordinates of the current position and destination as well as the arrays containing the coordinates of the teleporting systems. The names of the variables are consistent to those given as input arguments to the Solve() method of the Teleportation class. Its return value provides a long integer giving the correct answer for instance k. Therefore, you may extract data calling the Generate() method on the class Teleportation _Generator as it is already
done in the Teleportation_Test class in the Runner project. As reference material, explore Section 14.6.2 of the SIT221 course book “Data Structures and Algorithms in Java”.
HINT: You may implement Dijkstra’s algorithm as a private static method of the Teleportation
class. Its signature can be as follows:
static private long ShortestPath(long[,] distances, int start_ind, int end_ind) Here, the specified distances in the form of a two‐dimensional array represent the weighted adjacency matrix. The algorithm should then involve the minimum binary heap and you need to think about what the keys and values should represent about the shortest path problem in general, and in terms of Dijkstra’s algorithm in particular.

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